Digital Tutors : Introduction to Modeling in Maya 8.5




Lesson Outline:

1. Introduction and project overview
2. Introduction to Polygons
3. Introduction to NURBS
4. Introduction to Subdivision surfaces
5. Hierarchy and workflow
6. Project overview
7. Setting up image planes
8. Beginning the pivot template by creating clean geometry
9. Completing the pivot template by adding resolution for subdivision
10. Modeling the main body by Mirroring Geometry
11. Adding resolution to the body using a Bevel
12. Using Extrude to begin building the saw blade
13. Finishing out the saw blade layer
14. Building a key ring using NURBS curves and trims
15. Modeling a screwdriver using Revolve and Extrude
16. Using curves and Boundary surfaces to create a knife blade
17. Finishing the small knife blade using Attach Surfaces and Stitch
18. Building a corkscrew with a primitive and combining with pivot
19. Using Subdivision surfaces with creasing to build scissors
20. Finishing out the scissors using Subd Proxy
21. Modeling a magnifying glass by Extruding along curves
22. Completing the magnifying glass by using a Birail
23. Creating a can opener using the Cut Faces and Wedge tools
24. Finishing the can opener by adding subd resolution
25. Starting the large knife blade by converting from NURBS to Polygon
26. Adding fingernail indention and hilt to large blade, and finishing out the layer
27. Main assembly- putting all the pieces together
28. Building a keychain using animation techniques 4:05
29. Completing the keychain using an Animated Snapshot
30. Adding simple shaders
31. Conclusion





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