Digital Tutors : Urban Environment Creation in Maya

* Hard Surface Modeling Techniques
* Modeling with Texture
* Modeling to a Camera
* Strategically Adding Detail
* Simulating Aging and Decay
* UV Layout Techniques
* Using UV Snapshots
* Integrating Maya and Photoshop
* Generating Displacement Maps
* Texture Painting with Photoshop
* Layering Textures
* Tiling Textures
* Generating Procedural Maps
* Adding Architectural Elements
* Creating Interior Illusions with Textures
* Connecting Maya Texture Nodes
* Complex Scene Management
* Scene Optimization for Rendering
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Digital Tutors : Maya Modeling Techniques: Interiors

* Polygon to Subdivision Workflow
* Methods for Creating Clean Geometry
* Adding Edge Resolution
* Insert Edge Loop Tool
* Offset Edge Loop Tool
* Bevel Tool
* Bridge Tool
* Extrude Tools
* Optimizing Geometry for Lighting
* Strategically Adding Details
* Re-purposing Geometry
* Making Resolution Decisions
* Breaking Up Lines for Visual Aesthetics
* Isolating Resolution
* Hard-surface Modeling Techniques
* Modeling with Deformers
* Creative Practices with Paint Effects
* Complex Scene Management
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Digital Tutors : Mental ray in Maya: Rendering Workflow

* Global Illumination
* Emitting GI Photons from Lights
* Photon Falloff, Intensity, and Count
* Final Gather
* Mixing FG/GI Effects
* Image-based lighting (HDR)
* Creating HDR images
* Caustics
* Subsurface Scattering (skin)
* MR_fast_skin shader
* Ambient Occlusion
* Light Baking
* HDR Light Baking
* Dielectric
* DGS
* Participating Media
* Phenomena
* Passes
* Overview of mental ray materials
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Digital Tutors : Maya Modeling Techniques: Werewolves

* Box Modeling Techniques
* Strategic Use of Edge Loops and Extruding Faces
* Drawing Edges with Split Polygon Tool
* Pushing and Pulling Points to Modify Shapes
* Symmetrical Modeling
* Using Interactive Sculpting to Quickly Create Volume
* Extruding and Rerouting Muscle Groups
* Reusing Geometry
* Adding Resolution Strategically
* Maintaining Model Contours
* Blocking in Geometry
* Adding Detail and Refining Geometry
* Using Deformers Shape Geometry
* Redirecting Edge Flow
* Maintaining Volume
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VTC - Maya Fundamentals Tutorials
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Sections That Will be Covered
Introduction
User Interface Basics
Visual Interactivity - Eyes
Manual Interactivity - Hands
Display Hotkeys
Theoretical Foundations - What Is a Sphere?
Selection Masks
Modules
What is Modeling?
Nurbs vs. Polygons
Creating Curves and Curve Editing
Primitives
Creating Surfaces
Editing Surfaces
What is Rendering?
Rendering Editors
Lighting a Scene / Adding Textures
Materials
Textures and Utilities
Lights
Cameras
What is Animation?
UI Review
Animation Editors
Set Up
Animation Work Procedure
Maya in the Animation Industry
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VTC - Macromedia Freehand MX
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VTC - Macromedia Director MX 2004
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VTC - Lightwave 3D Fundamentals
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VTC - Lightwave 3D Advanced Modelling
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VTC - Adobe Photoshop Special FX Tutorials
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VTC - Adobe Photoshop for the Web Tutorials
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VTC - Adobe Photoshop Advanced Artistry Tutorials

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VTC - Adobe After Effects 7 - Rock Solid Foundation Tutorials

Adobe After Effects 7 is the world leading application for motion graphics, hands down. You've seen work created in it for both film and television and been amazed by the quality of effects it can create. This amazing training series will get you up to speed with this industry standard program faster and more thoroughly than you could ever imagine! Chad Perkins is an expert in After Effects with years of experience teaching beginners how to quickly get up to speed creating amazing graphics with this useful and fun application.
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3D Total Training - Maya Series V1
This Training DVD Covers:
Section 01 : The Basics
An overview of using the Interface
Section 02 : Modeling
• Creating a Template & Primitive
• Cube into a Head - poly tools
• Extruding a Nose - bevel and inset
• Instancing one Half of the Head
• Cut - removing Triangles
• Creating Nostrils
• Meshsmooth
• Creating Horns
• Creating Eyes
• Refining & Making whole again
• Applying a Material
Section 03 : Mapping & Unwrapping
• Mapping
• Unwrapping
• Exporting a Template
• Improving the UV Layout
Section 04 : Texturing
• Painting the Skin
• Shadows and Highlights
• Blemishes
• Bump Map
• Specular Map
• Refining the Diffuse Map
• Painting the Eyes
• Painting the Horns
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Alias Maya Techniques Exploring Particles

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The Maya Techniques DVD series is aimed at intermediate and advanced users who want to further their understanding of a specific area of Maya. Maya Techniques | Exploring Particles is your key to creating advanced particle effects. Enriched with real life production examples, this DVD will allow you to understand how to build and render particles to achieve the results you want.
Advance your technique- Learn how to manipulate scenes and expressions using fire, dust trails, explosions and more effects
Main SiteLynda - Maya 8 Essential Training (DVD)
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Digital Tutors - Next-Generation Game Techniques in XSI

* Normal Maps
* Occlusion Maps
* Depth Maps
* UV Layout
* Implementing Ultimapper
* Painting Textures in Photoshop
* Baking Indirect Lighting and Shadows into Texture Maps
* Game-Friendly Animation Rigs
* Adjusting Envelope Weights
* Walk Cycle Animation
* Exporting Game Assets to OGRE
* C++ Programming
* Real-time Normal Mapping
* Real-time Parallax Mapping
* Polygon Reduction Tool


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Simply Maya - Fantasy Landscape

The Landscape tutorial is intended for intermediate Maya users. You will begin by setting up your reference image on an image plane and then start modeling the project using both polygons and nurbs to block in the correct shape. Some of the tools covered in the modeling section are extrude face, cut face tool and split polygon to name a few. After modeling is complete we will do our UV layouts which is taking all the geometry and converting it to a flat pintable map to apply textures on them in a painting program. We will also learn how to assign color to the geometry to make planar maps as well as how to use tools like move and sew uv's.
In the paint program you will learn how to use layers as well as many of the painting options to achieve the correct colors and textures for the objects in your scene. After we get the correct colors on our Landscape we will start to add lights so we can see how both textures and light affect each other. In this part of the tutorial you will learn texturing techniques like bump/spec maps, as well as how to use some of the built-in shaders in Maya. After we have achieved a nice look on both our textures and the first few lights we will start adding more light sources to add the true highlights and shadows. These light details will be done by using more point lights with decay as well some negative lights to fake shadows in certain areas which will be light-linked to only certain geometry.
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FULL Review
Vital Distraction Insider Secrets 2 Cloth Module Training For Cinema 4D
Lynda - Photoshop CS2 Essential Training
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