Digital Tutors : Body Mechanics and Animation in Maya: Pulling Objects

Body Mechanics and Animation in Maya: Pulling Objects

* Body Mechanics Overview of Pulling Objects
* Driving Force Through Upper-body Animation
* Compensating Body Motion for Mass of Objects
* Animating Believable Weight and Tension
* Utilizing Storyboards for Pre-vis
* Backwards Locomotion
* Adjusting Performance Through Timing & Spacing
* Roughing-in Animation Through Blocking
* Adding Follow-through, Arcs, and Overlapping
* Exaggerating Poses for Dynamic Movement
* Adjusting Keyframes in Graph Editor
* Understanding Weighted Tangency & Free Tangent Weights
* Optimizing Workflow with Character Sets

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by helloween_dark at 7:06 PM

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